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For many gamers in their thirties like us, Tetris was the game that introduced us to the world of video games and, surely, one of the few that was accepted by our parents' generation. Although it is possibly one of the most popular games, we are sure that there are curiosities about Tetris that you don't know.
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There was a time when we played on a level playing field and only skill and ability made the difference and led to victory or defeat. Is that time coming to an end? Is money and power killing equality of opportunity and fairness? We feel very identified with this debate, which is closely related to what led us to create the VALK project.
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Lately, GTA is back on the lips of many due to the possible release of GTA VI in the not too distant future and the success of GTA Online. The GTA saga has been with us for many years, from the second generation to the present day, and remains one of our favorite games of all time. I guess we've always been attracted to that little bit of rebellion against the system that the game conveys, just like the principle we stand by for our VALK brand of gaming chairs.
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The development of VR or virtual reality began last century, but it was not until 2016 when the application of this technology exploded in our lives, and consequently in the gaming world.
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In 2020 we suffered a drought of big presentations, fairs like E3 were not held as such, and many development projects were put on hold. The situation in 2021 has improved, with long-awaited games such as Ratchet and Clank: A Separate Dimension, Resident Evil 8: Village, Returnal and Monster Hunter Rise arriving, and this year we're going to have a great choice of Christmas presents!
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The meaning of the word gamer has evolved over time. 25 years ago, being a gamer was related to geek clichés, but today, it has become a mainstream concept within which we find people from all walks of life. Video games have reached practically all sectors of society, and cinema and literature have been no exception.
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